Gregory, Jason Game Engine Architecture ISBN 13 : 9781138035454

Game Engine Architecture - Couverture rigide

9781138035454: Game Engine Architecture

Synopsis

Game Engine Architecture, Third Edition by Jason Gregory, 9781138035454, T&F/Crc Press

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

  • computer and CPU hardware and memory caches,
  • compiler optimizations,
  • C++ language standardization,
  • the IEEE-754 floating-point representation,
  • 2D user interfaces,
  • plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

 

Key Features

  • Covers both the theory and practice of game engine software development
  • Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.
  • Includes all mathematical background needed.
  • Comprehensive text for beginners and also has content for senior engineers.

Biographie de l'auteur

Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on Hydro Thunder 2 and Offroad Thunder, and wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working on The Last of Us: Part II for Playstation 4. He also developed engine and gameplay software for every game in the Uncharted series, and The Last of Us on PS3 and PS4, and has also taught courses in game technology at the University of Southern California.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

  • ÉditeurCRC Press
  • Date d'édition2018
  • ISBN 10 1138035459
  • ISBN 13 9781138035454
  • ReliureRelié
  • Langueanglais
  • Numéro d'édition3
  • Nombre de pages1240

Acheter D'occasion

état :  Très bon
Afficher cet article
EUR 67,21

Autre devise

EUR 3,50 expédition vers Etats-Unis

Destinations, frais et délais

Acheter neuf

Afficher cet article
EUR 105,22

Autre devise

EUR 2,32 expédition vers Etats-Unis

Destinations, frais et délais

Résultats de recherche pour Game Engine Architecture

Image d'archives

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Ancien ou d'occasion Couverture rigide

Vendeur : Books From California, Simi Valley, CA, Etats-Unis

Évaluation du vendeur 4 sur 5 étoiles Evaluation 4 étoiles, En savoir plus sur les évaluations des vendeurs

hardcover. Etat : Fine. N° de réf. du vendeur mon0003710633

Contacter le vendeur

Acheter D'occasion

EUR 67,21
Autre devise
Frais de port : EUR 3,50
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 3 disponible(s)

Ajouter au panier

Image d'archives

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Ancien ou d'occasion Couverture rigide

Vendeur : HPB-Red, Dallas, TX, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Hardcover. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_422211661

Contacter le vendeur

Acheter D'occasion

EUR 67,53
Autre devise
Frais de port : EUR 3,29
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image d'archives

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Ancien ou d'occasion Couverture rigide

Vendeur : SecondSale, Montgomery, IL, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. N° de réf. du vendeur 00081076122

Contacter le vendeur

Acheter D'occasion

EUR 71,03
Autre devise
Frais de port : Gratuit
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 2 disponible(s)

Ajouter au panier

Image d'archives

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Ancien ou d'occasion Couverture rigide

Vendeur : SecondSale, Montgomery, IL, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. N° de réf. du vendeur 00085184660

Contacter le vendeur

Acheter D'occasion

EUR 71,03
Autre devise
Frais de port : Gratuit
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Neuf Couverture rigide

Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. N° de réf. du vendeur 30615875-n

Contacter le vendeur

Acheter neuf

EUR 105,22
Autre devise
Frais de port : EUR 2,32
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 5 disponible(s)

Ajouter au panier

Image d'archives

Jason Gregory
Edité par Taylor & Francis Ltd, London, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Neuf Couverture rigide

Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Hardcover. Etat : new. Hardcover. In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or API.Includes all mathematical background needed.Comprehensive text for beginners and also has content for senior engineers. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781138035454

Contacter le vendeur

Acheter neuf

EUR 107,62
Autre devise
Frais de port : Gratuit
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Ancien ou d'occasion Couverture rigide

Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 30615875

Contacter le vendeur

Acheter D'occasion

EUR 107,99
Autre devise
Frais de port : EUR 2,32
Vers Etats-Unis
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

Jason Gregory
Edité par CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Neuf Couverture rigide

Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni

Évaluation du vendeur 4 sur 5 étoiles Evaluation 4 étoiles, En savoir plus sur les évaluations des vendeurs

HRD. Etat : New. New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur FT-9781138035454

Contacter le vendeur

Acheter neuf

EUR 96,94
Autre devise
Frais de port : EUR 15
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 15 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Gregory, Jason
Edité par A K Peters/CRC Press, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Neuf Couverture rigide

Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. N° de réf. du vendeur 30615875-n

Contacter le vendeur

Acheter neuf

EUR 96,91
Autre devise
Frais de port : EUR 17,53
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image fournie par le vendeur

Jason Gregory
Edité par Taylor & Francis Aug 2018, 2018
ISBN 10 : 1138035459 ISBN 13 : 9781138035454
Neuf Couverture rigide

Vendeur : Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Buch. Etat : Neu. Neuware -In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. 1200 pp. Englisch. N° de réf. du vendeur 9781138035454

Contacter le vendeur

Acheter neuf

EUR 104,50
Autre devise
Frais de port : EUR 17,13
De Allemagne vers Etats-Unis
Destinations, frais et délais

Quantité disponible : 2 disponible(s)

Ajouter au panier

There are 16 autres exemplaires de ce livre sont disponibles

Afficher tous les résultats pour ce livre